View Forum - Growth And Shrink — Games

At its core, a Growth and Shrink game features size alteration as a primary narrative or gameplay mechanic. Unlike mainstream titles where a character might occasionally drink a shrinking potion for a single puzzle (such as in The Legend of Zelda: The Minish Cap or Super Mario Bros. ), G/S games make size dynamics the entire focus of the experience. Common Sub-Tropes in the Community

This is the heart of the community. Here, independent developers post "DevLogs" (development logs) tracking their progress. Because mainstream studios rarely develop games focused entirely on size mechanics, the community relies heavily on passionate solo creators. Games are often built using accessible engines like RPG Maker, Unity, Unreal Engine, or Twine for text-based adventures. 2. Mods and Asset Sharing

Does anyone have tips on describing the without it feeling repetitive? I want the player to feel the growing scale of the world in every room description. Looking forward to hearing your thoughts! View forum - Growth and Shrink Games

Are you interested in the on how developers code size-changing mechanics in Unity or Unreal Engine? Share public link

The internet hosts countless niche communities where specialized fiction thrives. Among the most enduring and creative are spaces dedicated to size alteration. If you have ever stumbled upon a board labeled you have arrived at the central hub for a unique subgenre of interactive fiction, text-based roleplay, and independent game development. At its core, a Growth and Shrink game

If you are looking to find or discuss these games, the most active communities are often found on: Grounded on Steam

If a player shrinks down to look at a carpet, a standard texture becomes a blurry mess of pixels. Developers must use specialized shaders or asset-swapping to maintain visual fidelity at microscopic levels. The Future of the Scale-Alteration Genre Common Sub-Tropes in the Community This is the

I’ve been a long-time lurker on these forums, and I’m finally ready to share what I’ve been working on. I’ve always felt that the "Growth and Shrink" mechanic is underutilized in mainstream RPGs, so I’m building a game where size isn’t just a cosmetic choice—it’s the core gameplay loop.

Are you interested in learning about the used to build them?

For developers, programming a world that functions seamlessly whether the player is 1 inch or 1,000 feet tall is an incredibly complex engineering puzzle. Forum Culture and Community Guidelines