Tempest Rising V1.7.3 __top__ Jun 2026
In the underground circuits of the RTS (Real-Time Strategy) sim-tournaments, version numbers were more than software logs; they were eras. v1.6 had been the age of the "Zerg Rush" equivalents, where speed was the only god. v1.7 had brought the "Great Balance," nerfing the heavy tanks and making infantry viable again.
The Tempest Rising community has largely welcomed v1.7.3 as a step in the right direction. Many players expressed satisfaction that the developers are listening closely to feedback, addressing pain points in the user interface (UI) and campaign structure. The new freedom to replay the campaign has been particularly well-received, as has the "Select All Support Units" hotkey.
No RTS patch is complete without a litany of bug fixes. v1.7.3 squashes several long-standing annoyances: Tempest Rising v1.7.3
The high-tech GDF relies heavily on precise positioning and superior range. Version 1.7.3 reinforces their defensive viability: Patch Notes – Tempest Rising Support
Tempest Rising v1.7.3 had a clear design philosophy: for both factions while fine-tuning some key game mechanics and economies. The goal was to open up new viable tactics in skirmish and multiplayer matches and introduce more doctrinal diversity. In the underground circuits of the RTS (Real-Time
Tempest Rising v1.7.3 is available for download on Steam, GOG, and other digital distribution platforms. Simply search for the game, click the "Add to Cart" button, and follow the prompts to purchase and download the game.
efficiency by lowering its drop-off rate to 220 credits per second and reducing its acceleration. UI and Controls: The Tempest Rising community has largely welcomed v1
The current v1.7.3 meta heavily emphasizes specialized build orders for ranked play: Primary Focus Key Units/Structures Peacekeeping & Intel Specialists in information warfare and surveillance Tempest Dynasty Aggressive Expansion Tempest Rigs for rapid resource processing and for early harvester harassment Popular Build Order: The "Eco Boom" (Dynasty) According to the Tempest Rising Wiki , a standard Dynasty opening includes: Logistics Plan first for faster construction. Machine Shop facing the nearest Tempest field. Queue 5 Tempest Rigs immediately to maximize early-game income. placement outward to expand the buildable area. Campaign & Performance : The dual campaigns (GDF and Dynasty) offer approximately
Unintended damage-scaling issues tied to Tempest Charge stacks and Voltaic Reaction synergies have been normalized, ensuring Dynasty commanders must emphasize positioning over spamming single-unit combinations. Key Gameplay and Structural Bug Fixes
whose "Plans" can drastically shift manufacturing efficiency. Unit Selection Efficiency : For optimal play, users on