Stronghold Crusader Unit Stats ~repack~ Jun 2026
Knights are best used as —sending them deep into enemy territory to destroy economic buildings and pick off isolated groups. Their speed makes them ideal for hit-and-run tactics, though their high cost means losing them is painful.
: Engineers are required to operate machinery like Catapults and Trebuchets, while Laddermen provide infantry access to enemy walls .
(Melee): Knight, Swordsman, Arabian Swordsman stronghold crusader unit stats
For quick reference during gameplay:
Highly resistant to regular arrows. It takes dozens of standard archer shots to fell a single Swordsman, making Crossbowmen mandatory for defense. Fear Factor Modifiers Knights are best used as —sending them deep
: Frequently considered one of the most powerful units because they can shoot while moving . In large numbers, they can kite almost any melee unit to death.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. In large numbers, they can kite almost any
These utility units provide essential tactical support during siege operations. Cost: 30 Gold (Engineers Guild) Health: Very Low Damage: None (Unless manned with boiling oil) Speed: Medium
Frontline brawler, absorbing damage, alternative to European Swordsmen. Fire Thrower Cost: 100 Gold Health: Low Damage: Very High (Area-of-effect fire damage) Speed: Medium