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Stingray Perforce — Full [top]

Don't map the entire server to your local machine. Map only the necessary project directories.

# Ignore local user settings and layout configurations *.user *.suo *.workspace # Ignore Stingray compiled asset cache (Crucial!) /runtime_cache/ /data/ # Ignore log files and crash dumps *.log *.crash /core/log/ # Ignore OS-generated files .DS_Store Thumbs.db Use code with caution.

: Use a .p4ignore file to exclude local cache folders, log files, and user-specific editor preferences from being committed. stingray perforce full

When searching for "Stingray Perforce", it is vital to distinguish between two completely different historical technologies: Stingray - Perforce Software

Pro tip: Exclude the build/ folder. Stingray generates temporary compiled shaders and asset streams here. Adding them to Perforce causes infinite sync loops. Don't map the entire server to your local machine

To achieve a true integrated workflow, bypass the basic Stingray "Connect to Perforce" button. Create a batch script that launches Stingray with specific P4 environment variables:

Note: Some legacy Rogue Wave contracts still exist; new purchases go through Perforce. : Use a

to build the necessary libraries for your specific development environment (e.g., Visual Studio). Documentation Access : Local documentation is typically found in the \Docs\index.html directory, providing both user guides and class references. Framework Selection Stingray Foundation Library (SFL)

From memory (not full content, but illustration):