The modding community for Starsector is incredibly active. Join the (Topic ID: 4106) to follow the official discussion, report bugs, suggest new commands, and find user-created scripts. This is where you'll find the next game-changing console command before anyone else.
Commands like GrowColony let you skip the slow population climb and get straight to building high-tier industries.
: Press Up / Down arrows to browse used commands. Autocomplete : Press Tab to instantly fill in dynamic IDs.
: Offers much finer control over officer skills and ship "S-mods" than the vanilla game allows. Cons : starsector additional console commands better
Before diving into the world of console commands, it's essential to know how to access the console in Starsector. By default, the console can be opened by pressing the ~ key (tilde) on your keyboard. This will bring up a text input field at the top of the screen where you can type commands.
For the ultimate control, enabling Dev Mode via your settings.json file unlocks hidden debug shortcuts: CTRL + Left Click on the map. Speed Up Time: Hold CTRL while in a market or colony. End Combat: Press Backspace to instantly win a battle. [0.98a] Additional Console Commands - Starsector
: Displays a list of items that can drop as individual blueprints but are not yet known by any faction. This is perfect for identifying what you're missing. AllFactionShips [FactionID] The modding community for Starsector is incredibly active
For true integration, you can add your own commands directly to the console, a process that was significantly streamlined in version 2.0 of the mod.
| Command | Effect | Better than... | |--------|--------|----------------| | list factions | Shows all faction IDs | faction guesswork | | setrelation <faction1> <faction2> <value> | Sets relations between any two factions | Manual editing saves | | addspecial hull | Unlocks all ship blueprints (including hidden ones) | addblueprint one by one | | addofficer level 7 | Spawns a max-level officer | Grinding mercenary bars | | addindustry <industry_id> | Adds industry to a colony (e.g., heavybatteries ) | Waiting for growth | | run <script_name> | Runs a custom script file | Repetitive batch commands | | list commands | Shows all available commands (including added ones) | Searching docs | | storage | Opens global storage anywhere | Managing loot mid-journey |
The real power, and the "better" console experience, comes from expanding its capabilities. By leveraging additional commands, utilities, and even your own custom scripts, you can elevate the console from a simple debug tool into the ultimate starship captain's companion. This article will explore how to do just that. Commands like GrowColony let you skip the slow
If you care about achievements, console commands will ruin the challenge.
The ultimate way to make Starsector console commands better is to stop typing them out individually. The mod allows you to chain commands together or create custom aliases.
If you want to dive deeper into specific scripts or need a list of ID tags for a specific mod: Tell me which or mod-packs you use.
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