Scoreboard 1.8.1 Dev Now
# Scoreboard 1.8.1 Dev Configuration Settings: Update-Interval-Ticks: 20 # Updates placeholders once per second Async-Packet-Sending: true Anti-Flicker-Mode: true Boards: default: Title: Frames: - "&e&lMY SERVER" - "&6&lMY SERVER" - "&f&lMY SERVER" Interval: 10 Lines: 15: "&7-------------------" 14: "&6&lPLAYER INFO" 13: " &eUser: &f%player_name%" 12: " &eRank: &f%vault_rank%" 11: "" 10: "&6&lECONOMY" 9: " &eBalance: &a$%vault_eco_balance_fixed%" 8: " &eGems: &b%playerpoints_points%" 7: "" 6: "&6&lSERVER" 5: " &eOnline: &f%server_online%&7/&f%server_max_players%" 4: " &ePing: &f%player_ping%ms" 3: "&7-------------------" 2: "&://myserver.com" Use code with caution. Optimizing Performance and Eliminating Lag
You do not have to show the same scoreboard to everyone. The dev build allows administrators to define conditional logic:
Why choose a "Dev" build over a stable, older version? The development build for 1.8.1 often fixes the following issues: Scoreboard 1.8.1 Dev
"Sorry," Kael muttered. "But I need to test the nerf."
: Your application is modifying scoreboard lines directly inside a main thread block while asynchronous processes are running. # Scoreboard 1
[Insert download link]
ScoreboardManager manager = Bukkit.getScoreboardManager(); Scoreboard board = manager.getNewScoreboard(); Objective obj = board.registerNewObjective("test", "dummy"); obj.setDisplaySlot(DisplaySlot.SIDEBAR); obj.setDisplayName("§e§lMY SERVER"); Use code with caution. Risks of Using Development Builds The development build for 1
: Show or hide specific lines based on customized user permissions or metadata states.
Ensure all text uses standard Minecraft color codes ( & ).
Using a development-grade scoreboard framework grants server owners access to experimental features that maximize visual customizability. 1. Dynamic Placeholders