: The shader uses the game's depth map to determine the physical distance of objects. Diffuse Global Illumination
Launch your game and press the key to open the ReShade overlay. Navigate to the Add-ons tab at the top.
is special because:
The shader optimizes how rays are distributed across the screen. It prioritizes detailed ray allocation where shadows change sharply, while using fewer rays on flat, uniform surfaces. This balancing act recovers valuable frame rates. Infinite Bounces Simulation
To solve this, Gilcher designed his own sampling algorithm. According to the developer, this proprietary method vastly outperforms ReSTIR GI in terms of final image quality, avoiding the typical artifacts of spatial resampling while maintaining temporal stability. Reshade Rtgi 0.36.1
If a red laser hits a white wall in a dark room, the wall will emit a soft red glow. Without RTGI, the wall remains unlit or is lit by a generic ambient light.
Smarter tracking of geometric edges to prevent light from leaking through solid walls. : The shader uses the game's depth map
While the shader has evolved over many years, 0.36.1 remains a favorite for many enthusiasts due to its specific feature set and rock-solid performance: