Mario Multiverse Super Fanmade Mario Bros -

Difficulty & Accessibility

Like most high-profile fangames, Mario Multiverse exists in a legal grey zone. The developers strictly do not monetize the project, relying on Patreon support for hosting and art assets. Nintendo has not issued a takedown as of this writing, possibly due to the project’s non-commercial nature and original codebase (no ROMs used — built in Godot Engine).

Instead of limiting creators to a handful of game rules, Mario Multiverse incorporates themes and physics models from an expansive list of source materials. Creators can build levels using: Super Mario Bros. (NES) Super Mario Bros. 2 (USA & Japan "Lost Levels") Super Mario Bros. 3 (NES) Super Mario World (SNES) Super Mario Land 1 & 2 (Game Boy retro themes) New Super Mario Bros. series Super Mario Bros. Special (Sharp X1/PC88) mario multiverse super fanmade mario bros

💡 While official games restrict which enemies can go in certain themes, Mario Multiverse lets players mix and match everything to create entirely new gameplay concepts. If you'd like to dive deeper, A comparison of Mario Multiverse vs. Super Mario Maker 2.

For decades, Nintendo fans have dreamed of a tool that allows them to create, share, and play custom Mario levels without the creative restrictions of official releases. While Nintendo gave players a taste of level design with the Super Mario Maker series, the community always craved more—more powerups, more visual styles, more enemies, and fewer limits. Instead of limiting creators to a handful of

, originally known as Super Fanmade Mario Bros. (SFMB) , is an ambitious, community-driven PC fangame that acts as a spiritual successor to Nintendo’s Super Mario Maker series. Developed primarily by the creator neoarc , the project began as a humble hobby to recreate the original Super Mario Bros. but quickly evolved into an expansive, multi-era level creation engine.

What truly separates Mario Multiverse Super Fanmade Mario Bros. from a simple "greatest hits" collection is its sadistic, clever level design. Because the game assumes you are a veteran, it leverages your nostalgia against you. 2 (USA & Japan "Lost Levels") Super Mario Bros

These projects are fueled by passion, often developed over many years by teams of dedicated fans seeking to create the "ultimate" Mario experience that official channels might never produce. 2. Key Components of Super Fanmade Mario Bros. Games

As a result, developers are careful. Many projects, like "Mario's Slightly Unusual Boss Rush," state that they have removed copyrighted assets from their public source code to avoid legal issues like a DMCA takedown. This careful dance has created a "gray area" where passion projects thrive but creators must remain vigilant.

is its standout feature, dwarfing official level editors in pure variety: Infinite Styles: As of early 2023, the game featured over 500 themes 22 distinct game styles . This includes underused aesthetics like the Custom Creation:

Dedicated forums host "Multiverse Jams," monthly competitions where level designers fuse three random dimensions (e.g., Super Mario Land + Super Mario Sunshine + the underground theme from SMB2 ). The results are often avant-garde, sometimes broken, but always creative.