Bitte warten - die Druckansicht der Seite wird vorbereitet.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
The following example uses a placed inside a Part (e.g., a "Gun Giver" brick). When a player touches the part, the script clones a Laser Gun from ServerStorage and places it into the player’s Backpack.
Using an is a fun way to experiment with Roblox's physics engine and cosmetic items. It’s a great entry point for beginners wanting to understand how Instance.new and Backpack parenting works. - FE - Roblox Laser Gun Giver Script-
An FE script is one written to work correctly with Roblox's Filtering Enabled security system. It ensures that important game logic runs on the server, preventing exploitation from the client side.
Before scripting, you need to prepare the laser gun and the giver part. Find or create your laser gun tool. This public link is valid for 7 days
All scripts on sharing platforms come with clear disclaimers:
Proximity Prompts are the most efficient way to create in-game interactable objects under FE. Because the prompt can be handled entirely by a server script, it bypasses the need for complex network replication. Implementation Steps Insert a into the Workspace. Inside the Part, insert a ProximityPrompt . Can’t copy the link right now
: Insert a standard Script (not LocalScript) inside your Giver Part.
The laser gun giver script will consist of the following components: