Breeding Farm Debug Codes -v0.6.1- -updated- (2027)
The debug console in by team_bieno gives players full authority over their monster-raising enterprise. Version v0.6.1 updates several existing commands, modifies monster customization variables, and introduces stabilization overrides. How to Open and Use the Debug Menu
She read the suggestion as if it were a prayer. On the farm, lineage had been everything. For three generations, they had catalogued traits like recipes: color, yield, temper. New stock promised vigor but also the slow erasure of known things, the quiet drift that happens when you add an unfamiliar spice to a family pot.
| Input Field One Code | Input Field Two Value | In-Game Effect | | :--- | :--- | :--- | | | Number (0 to 99998) | Sets the player's money to the number value. | | GoldCoins | Number (0 to 99998) | Adds Gold to the "Current" amount in the player's inventory. | | WickedEnergy | Number (0 to 99998) | Adds the number value to the "Current" Player Energy . | | ScaryStrong | Number (0 to 99999) | Adds the number value to the "Maximum" Player Energy . | | FullMoonsPassed | Number (0 to 99998) | Passes "x" amount of Days in-game. | | MarkYourCalendar | Number (0 to 99998) | Sets "x" amount of Days for the current game clock. | | TrickRTreat | Number (0 to 99998) | Sets the number of Days until the next Church Payment is due. | | OctoberSky | "Day" or "Night" | Changes the game's time of day between Day and Night time. | | CandyBag | "talia" | Restocks the monster inventory at Talia's shop. | | Happy | "Halloween" | Unlocks all CGs (gallery scenes), except for specific breeding combinations. | | skinColor / hairColor / hairStyle / stocking / ribbon / ring / horn | Monster Name | Allows you to alter the skin and appearance variations of a monster in your inventory. | Breeding Farm Debug Codes -v0.6.1- -Updated-
Use these codes to instantly gain currency, energy, or unlock gallery content. Gold Coins in Field 1 and a value from in Field 2. Chocolate Coins ChocolateCoins in Field 1 and a value from in Field 2. Current Energy WickedEnergy in Field 1 and a value from in Field 2 to add to your current pool. Max Energy ScaryStrong
Note: Visual variations rely entirely on the underlying asset code for that monster type. If a monster breed doesn't have a model asset for a category, like horn , the dropdown won't yield changes. The code updates only the first monster in your stable matching that name if you have multiple copies. Gallery Completion Override The debug console in by team_bieno gives players
Before we dive into the codes, it is crucial to understand what changed in this patch. The developers have rewritten the backend scripting engine, which broke all previous v0.5.x debug codes. The tag on this keyword signifies these commands are compatible with the new Unity-based console and the revamped Lua script hooks .
Field 2: Enter the number of days until the next payment is forced : Field 1: OctoberSky Field 2: Type either Day or Night Shop & Content Unlocks On the farm, lineage had been everything
: Input Field One requires the primary command name, while Input Field Two requires the target, state, or specific numerical value.
: A wiki for your game might have a section on cheats or debug codes.
—ensure you use capital letters and underscores exactly as shown.